drunk monk

alucorn monk

Description:

alucorn monk the Martial Artist
Male alucorn Cobra Strike Monk 5 / drunken master 2
Lawful Neutral

Strength 16 (3) Size: Medium
Dexterity 17 (
3) Height: 5’ 6"
Constitution 12 (1) Weight: 185 lb
Intelligence 10 (
0) Skin: Tan
Wisdom 15 (2) Eyes: Silver
Charisma 12 (
1) Hair: Black Straight; Beardless
Total Hit Points: 37
Speed: 40 feet [monk]
Armor Class: 16 = 10 +3 [dexterity] +2 [wisdom] +1 [monk level]
Touch AC: 16
Flat-footed: 13

Initiative modifier: 3 = +3 [dexterity]
Fortitude save: +10 = 7 [base] +1 [constitution] +2 [great fortitude]
Reflex save: +9 = 7 [base] +3 [dexterity] -1 [detached]
Will save: +7 = 4 [base] +2 [wisdom] +1 [detached]
Attack (handheld): +8 = 5 [base] +3 [strength]
Attack (unarmed): +8 = 5 [base] +3 [strength]
Flurry of Blows: +7/
7 [includes strength modifier]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Grapple check: +8 = 5 [base] +3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.

Languages: Common
Unarmed Damage: 1d8 +3 [strength]
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Hand Axe [1d6, crit x3, crit x2., 3 lb., light, slashing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Kama [1d6, crit x2, 2 lb., light, slashing]
Nanchaku [1d6 crit x2, 2 lb., light, bludgeoning]
Sai [1d4, crit x2, range incr 10 ft., 1 lb., light, bludgeoning]
Siangham [1d6, crit x2, 1 lb., light, piercing]
Shuriken [1d2, crit x2, range incr 10 ft, 1/2 lb, piercing]
Feats:

Dodge [cobra strike]
Mobility [cobra strike]
Athletic
Combat Reflexes
Great Fortitude
Improved Unarmed Strike [monk]
Traits:
Detached

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 0 = +0
Balance Dex* 15 = +3 +10 +2 [tumble]
Bluff Cha 1 = +1
Climb Str* 5 = +3 +2 [athletic]
Concentration Con 6 = +1 +5
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 15 = +3 +10 +2 [cobra strike]
Forgery Int 0 = +0
Gather Information Cha 1 = +1
Heal Wis 2 = +2
Hide Dex* 3 = +3
Intimidate Cha 1 = +1
Jump Str* 11 = +3 +2 +2 [tumble] +4 [speed 40]
Knowledge (arcana) Int 1 = +0 +1
Listen Wis 3 = +2 +1
Move Silently Dex* 8 = +3 +5
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 3 = +3
Search Int 0 = +0
Sense Motive Wis 3 = +2 +1
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 5 = +3 +2 [athletic]
Tumble Dex* 8 = +3 +5
Use Rope Dex 3 = +3

  • = check penalty for wearing armor
    Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
    alucorn:
    Unfamiliar race. Adjustments already included.
    +0 strength
    +0 dexterity
    -2 constitution
    +0 intelligence
    +0 wisdom
    +2 charisma
    Edit sheet & write details here as needed.

Be sure to know bonuses to skills, special abilities, low-light / dark vision, and any natural armor class bonus.

Cobra Strike Monk:
Need Balance, Escape Artist
AC Bonus for Wisdom
AC Bonus for level (begins level 5)
Flurry of Blows
Unarmed Strike
+2 on Escape Artist
Fast Movement (already included)
Dodge (bonus feat level 1)
Evasion (level 2)
Mobility (bonus feat level 2)
Fast Movement (level 3)
Still Mind level 3)
Ki Strike (level 4)
Slow Fall (level 4)
Purity of Body (level 5)
Spring Attack (bonus feat level 6)
Dodge gives +2 (level 6)
Wholeness of Body (level 7)
Improved Evasion (level 9)
Diamond Body (level 11)
Quivering Palm (level 15)
Timeless Body (level 17)
Tongue of Sun and Moon (level 17)
Empty Body (level 19)
Perfect Self (level 20)
drunken master
Hit dice d8
Fast increase in attack bonuses
Fast increase in fortitude saves
Fast increase in reflex saves
Slow increase in will saves
Base 4 skill points per level
No new armor proficiency
No bonus feats

More:

Class HP rolled
Level 1: Monk 8
Level 2: Monk 5
Level 3: Monk 5
Level 4: Monk 5 +1 to wisdom
Level 5: Monk 5
Level 6: drunken master 1
Level 7: drunken master 1

alucorn monk’s Equipment:

19 lb
5 lb
15 lb

9 lb
1 lb
2 lb
5 lb
1 lb
_____
57 lb Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x1
Flasks x10
Flint and steel
Jug (clay)
Lamp (common)
Rations (1 day) x2
Rope (50’, silk) x1
Whetstone

Total

More about alucorn monk:
Bio:

champion fighter, family abducted by bookies trying to get him to throw the turnament. they were killed in an attempt to stop him from taking revenge for their kidnaping it didnt work. for the last few years he has been trying to drown him self in booze

drunk monk

midlind iudayus