the spy

dashing hero type

Description:

spy the Tricky
Male Human Rogue 5
True Neutral

Strength 13 (1)
Dexterity 18 (
4)
Constitution 7 (-2)
Intelligence 12 (1)
Wisdom 14 (
2)
Charisma 13 (+1)
Size: Medium
Height: 5’ 8"
Weight: 185 lb
Skin: Tan
Eyes: Dark Brown
Hair: Dark Brown Curly; Beardless

Total Hit Points: 12

Speed: 30 feet

Armor Class: 17 = 10 +3 [studded] +4 [dexterity]

Touch AC: 14
Flat-footed: 17 [uncanny dodge]
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: -1 = 1 [base] -2 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +4 = 3 [base] +1 [strength]
Attack (unarmed): +4 = 3 [base] +1 [strength]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Common Elven

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Feats:

Blind-fight
Deceitful
Persuasive

Traits:

Abrasive

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +1 +1
Balance Dex* 11 = +4 +5 +2 [tumble]
Bluff Cha 10 = +1 +8 +2 [persuasive] -1 [abrasive]
Climb Str* 6 = +1 +5
Concentration Con -2 = -2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Decipher Script Int 2 = +1 +1
Diplomacy Cha 5 = +1 +3 +2 [bluff] -1 [abrasive]
Disable Device Int 2 = +1 +1
Disguise Cha 8 = +1 +5 +2 [deceitful]
Escape Artist Dex* 9 = +4 +5
Forgery Int 8 = +1 +5 +2 [deceitful]
Gather Information Cha 8 = +1 +5 +2 [know local]
Heal Wis 2 = +2
Hide Dex* 4 = +4
Intimidate Cha 6 = +1 +2 [bluff] +2 [persuasive] +1 [abrasive]
Jump Str* 3 = +1 +2 [tumble]
Knowledge (local) Int 6 = +1 +5
Listen Wis 4 = +2 +2
Move Silently Dex* 6 = +4 +2
Open Lock Dex 6 = +4 +2
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 4 = +4
Search Int 3 = +1 +2
Sense Motive Wis 4 = +2 +2
Sleight of Hand Dex* 7 = +4 +1 +2 [bluff]
Spot Wis 3 = +2 +1
Survival Wis 2 = +2
Swim Str** 2 = +1 +1
Tumble Dex* 12 = +4 +8
Use Magic Device Cha 6 = +1 +5
Use Rope Dex 9 = +4 +5

  • = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Rogue:

Sneak Attack +3d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Class HP rolled

Level 1: Rogue 6
Level 2: Rogue 4
Level 3: Rogue 4
Level 4: Rogue 4 +1 to dexterity
Level 5: Rogue 4

spy’s Equipment:

25 lb
1 lb
2 lb
5 lb
2 lb

4 lb
5 lb
5 lb
1 lb
_____
50 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Caltrops
Fishing net
Flasks x1
Flint and steel
Grappling hook
Rope (50’, silk) x1
Climber’s kit
Thieves’ tools

Total

More about spy:

Bio:

a war vet, gone spy for the ravencroft family. a more trust worthy friend or deceatful enimy you couldn’t find.

the spy

midlind iudayus