wand of walloping

a wand that expands int a staff

weapon (melee)

hits as a +1 quaterstaff
1d6 additional force damage per charge
gains charges through training 2 charges per hour of training
on a damage rool of six the target is thrown back 5 feet
on a crit both wielder and and target are thrown back 5ft

as wand launches range inc 10ft a 1d6 damage using weilders unarmed attack stats to hit same crit and max damage rules apply


wand of walloping

midlind iudayus